About
Building this page as an in-character chronicle being compiled by my D&D character during my current D&D campaign. Under construction, check back soon.To Do:
Party marker for mapMouseover for map/inventory detailsInventory items- All Party portraits / other art
- Better title
- Better background
Better inventory items- Some visual flourishes / gifs
The Party
Lightning Claw ("Lizardman")
Dragonborn Sorcerer
Tinker-Bell ("Tink")
Fairy Rogue
Minerva ("Minnie" / "Lunch")
Minotaur Ranger
Bain
Human Bard
Conlus Tuldu
Elf Ranger
Solene ("Sol")
Elf Cleric
Companions
Spoon
Goblin Orphan
Sahnar
Mummified Corpse
Twiggins
Sentient Bush
Map
Current Map:
Old Maps:
Party Inventory
This is for items the party has picked up but not distributed to anyone in particular yet.- 6 x Potion of Healing
- 1 x Potion of Talk To Animals
- 100 x Gold Pieces
- 38 x Valuable Geodes (worth 10gp each)
Quests
Rime of the Frostmaiden
We were given instructions by an old adventurer in a tavern in Bry-Shander to find a mysterious killer who has claimed victims throughout Icewind Dale. It is implied to be connected with a mysterious darkness that has blanketed the whole region for some time.Find Torig
We have a wanted poster for a man name Torig who was last predicted to be travelling to Easthaven. Torig may apparently be conntected with the mysterious killings somehow.Crashed Nautiloid
There is a crashed mindflayer ship rumored to be in the area of Id Ascendent, South of Ten Towns. Lightning has recently started experiencing some kind of pinging sensation in his head after picking up a strange crystal, directing him South. We're not sure how he knows this, but it might be connected.Lightning Claw: Cult
Lightning was approached by a group of cultists while we were out in the wilds, who seemed to want him back badly. He seems to have some history with them.Tink: Mindflayers
Tink was approached by a group of mindflayers who seemed to want her back badly. She seems to have some history with them.Magic Fishing-Rod
We heard rumors of a magical fishing rod that was meant to lie somewhere in the Cackling Chasm, South-East of Ten-Towns.Cave of the Berserkers
There's apparently a cave to the South-South-East of Ten-Towns that contains a mineral that is driving people into a rage.Ruth
It's unclear what Ruth is, but she seems very old and powerful. We got her attention when we attempted to break into her room at the Blue Clam in Termalaine. She doesn't seem to know it was us yet. She said she would reward us if we found the fairy that attempted to break into her room before she does. She's sent out her own search parties to find the culprit.Wolves
We heard a rumour that Dougan's Hole is apparently having a problem with wolves.Strange Man
A strange man placed a curse on Sol and Minnie after we refused to give him 3 of our teeth or 20 gold. We attempted to attack him but he disappeared.Sol: Wrecked Ship
I don't think the party noticed my nervousness when they found the note about the wrecked ship somewhere around Bremen.Spoon
We found a small orphaned goblin named Spoon in a cave, who was likely related to one of the goblin bands we overcame while securing a cart of iron ingots for some dwarves. Spoon accompanied us to Lonelywood, and we left him in the care of the town speaker while we completed a quest to kill the white stag plaguing the town. When we returned, after an altercation where Lightning threw a coin at him, he disappeared. We're not sure if he will show up again.Sahnar
We found a mummy named "Sahnar" rotting in a crypt in the same barrow we found the white stag guarding. They've joined us a companion now. We're not really sure what their goals are if any.Twiggins
We also found a small sentient tree or bush that we've nicknamed "Twiggins", who was a summon or pet of a druid we also found guarding the barrow where the white stag was. They've also been accompanying us since. We're not really sure what their goals are if any.Mysterious Spirits
We opened a chest in a cave we found in the wilderness and several ghost-like spirits seemed to enter several of the party members. What this means is still a mystery.Dog Figurine
Lightning picked up a small dog figurine off of a mine floor, with tiny jewels for eyes. We're not sure what it means or if it has any significance.Completed Quests
Kobold Caves
We completed the job and negotiated an arrangement between the kobolds and Termalaine. They'll work the mine and in return, they can stay there. We were rewarded 38 geodes worth about 10g each and 1 paperback romance novel of questionable literary value.Black Cabin
We found the isolated cabin in the woods and discovered that the gnomes there had been conducting some kind of ritual. We managed to complete the ritual ourselves and had some kind of blessing cast on us that allows us to add 10 temporary hit points every morning.Dwarvern Iron
We didn't manage to deliver the iron ingots back to the dwarves as promised, instead trading it to some card-players in the town of Lonelywood.White Stag
We killed the giant white stag that had been besieging the town of Lonelywood. In return we were rewarded the deed to a run-down old inn. We found a mummy named "Sahnar" rotting in a crypt in the same barrow we found the stag guarding. They've joined us a companion now. We also found a small sentient tree or bush that we've nicknamed "Twiggins", who was a summon or pet of a druid we also found guarding the barrow. They've also been accompanying us since.14/4/26
We stopped in Termalaine on our way to Easthaven to find Torig. Upon arriving we decided to visit a tavern called the Blue Clam. There we picked up a job from the town speaker to go clear some kobolds from a nearby mine. We were promised 60 gold and 1 book on local history for completing the job.After we stayed to play bingo, in exchange for magical prizes, we nearly ran afoul of the elderly yet seemingly all-powerful bingo-master Ruth, who didn't like us looking at her belongings.
After narrowly escaping the encounter, and with tink now unconscious- we chose to walk to our newest assignment at the mine straight away rather than risk staying in town.
Before we could stop to rest, we were accosted by a strange man who asked us for teeth or gold, and then cursed Minnie and I when we refused. We're not sure what the curse does yet.
28/4/26
Conlus, Lightning, Minnie and I snuck into the mine that the town speaker told us about, leaving Sahnar, Bain and Twiggins outside to look after Tink, who was still unconscious. We noticed a sign outside that said "kobolds only", in common. The lettering was perculiarly neat for a kobold. Shortly after entering the mines, in the pitch dark, Lightning stumbled over a small figurine of a dog with jeweled eyes, which he held onto.We decided to proceed slowly and carefuly without torches to keep our presence undetected. The two of us with darkvision were at the front and rear of the party to guide the others. We followed the sound of running water until we reached a waterfall flowing down a circular bottomless shaft, traverseable only by a rickety wooden walkway along one wall.
It appeared as if the walkway was not going to be able to support all of our weight, least of all Minnie, who was already having trouble getting through the cramped passageways. Using ropes as an extra precaution, we crossed one by one, and eventually made it to a room with a bucket lift connected to the lower levels. We proceeded downwards one by one.
Once we were all assembled further down in the mine, we encountered 2 kobolds but chose to avoid alerting them. We instead explored a side passage which opened onto the same bottomless shaft we had crossed further up, which we soon discovered had precious gems embedded in its walls.
While we were inspecting the passageway, Conlus suddenly disappeared. We discovered moments later that a monster living on the ceiling had abducted him, ensnaring him in its dangling tendrils. Fortunately we attacked it and it immediately dropped him. Unfortunately, it then turned on Lightning; capturing, paralyzing, and then suspending him over the bottomless pit adjoined to the passageway.
Conlus was able to attach a rope to one of his javelins and lodge it in the monster's side, allowing us to pull it closer, where we could safely attack it without dropping Lightning into the Underdark. I was able to heal him through the encounter while we all reeled the monster in. Once we got him back over solid ground- we let it have everything we have. Even so, it was still able to paralyze me as well before Conlus finally took it out, practically eviscerating it.
Even though two of us had been paralyzed and sustained injuries during the encounter, we decided to press on since it wasn't safe to rest. It was apparent the monster had come up from the Underdark and we weren't sure if there would be more in the mines. By now the paralysis on Lightning and I had worn off.
We retraced our steps to where we saw the 2 kobolds before, who saw us as we advanced back along the passageway. They attacked us before running away, and we pursued them lower into the mine. As we did, we stumbled across a note left in their lodgings, which mentioned a pirate shipped trapped in the ice near the town of Bremen. The ship is apparently carrying valuable cargo. The party didn't learn of my connection with the ship.
We entered another wooden walkway; a lower section of the bottomless shaft we'd crossed earlier, only to see 2 more kobolds above us attempting to deconstruct the walkway we'd crossed before. Minnie was able to kill one with her longbow, which halted their demolition.
Shortly after this, the rest of the kobolds emerged and quickly surrendered to us. Their leader, an unexpectedly articulate kobold clutching a sack he was extremely protective of, claimed that they didn't mean us any harm and were just defending themselves. They were trying to deconstruct the walkways to prevent more people getting into the mine. The party considered finishing them off, or attempting to find some compromise.
The articulate kobold, who spoke common, proposed that they be allowed to remain the mine, as they were using it for shelter. In exchange, they would supply the town of Termaline with gemstones. We were suspicious of the legitimacy of this at first and we weren't sure the town speaker would accept the offer. Lightning repeatedly attempted to negotiate for a kobold child to keep as a pet, without success.
While this was happening, Lightning noticed an adjoining cavern which contained a multitude of geodes. He also noticed a skull of a mindflayer embedded in the cavern wall. Upon attempting to pry it free, it shattered, but it contained a strange crytal that Lightning held onto.
Meanwhile, we asked for some token we could use to establish trust with Termalaine, and the kobolds were happy to oblige. They helped us mine a total of 38 geodes from the cavern, and the articulate kobold also offered to follow us back to town to help direclty negotiate with the town speaker.
We returned to Termalaine, and the town speaker was surprisingly happy to accept the offer. The kobolds would be allowed to stay, and they in turn would continue to run the mine. In lieu of the originally promised 60 gold peices, we were instead allowed to keep the 38 geodes we had originally intended to give to the town speaker as a peace offering.
The geodes are estimated to be worth about 10g each- the town speaker said he could offer us 7g each to take them off our hands now. We decided to wait for other offers. Also as promised, he did provide a book to us, but unfortunately instead of being a book on local history as I had been hoping for, it was a paperback romance novel.
We noticed something strange about the sack the particularly articulate kobold was carrying. When the town speaker offered to provide some lodgings to him as a token of goodwill, the kobold handed it to him without hesitation. We think it might have been some kind of trade? Once the sack changed hands, the kobold's vocabulary decreased noticibly. The town speaker refused to discuss the sack with us or tell us what was inside.
Minnie was able to affect some conflictingly clumsy pickpocketing and relieve the town speaker of his newly accquired bag, which he seemed oddly accepting of, as if he'd never been carrying it. We looked inside and found only moss and lichen. Minnie is now refusing to give up the bag, so whatever was affecting the kobold and the town speaker is now likely affecting her.
We took a long rest; we're now anticipating that we'll continue our walk to Easthaven, unless we are waylaid again. Lightning started to experience some strange delusions, like a ringing in his head. It was apparently pointing him due south. That's all he could tell us. We're not sure how he knows this.